project(UI)
aux_source_directory(. SOURCE_FILE)
add_library(${PROJECT_NAME} STATIC ${SOURCE_FILE})
target_link_libraries(${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/thirdparty/SDL2_gfx/lib/x64/libSDL2_gfx.a)
target_link_libraries(${GAME_EXECUTABLE_NAME} ${PROJECT_NAME})
target_include_directories(${PROJECT_NAME} PRIVATE
        ${CMAKE_SOURCE_DIR}/src/manager
        ${CMAKE_SOURCE_DIR}/src/core
)